![]() ![]() Selecting a region changes the language and/or content on. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. Additionaly I found a tutorial on how to add own changes to the clothing (like logos, pai. I found only this site: Create custom clothing for your Fuse character. However, consider th following pointsfor th low resolution (r low poly) msh that you. It is laid out either horizontally or vertically for consistent substances. Hi all I checked several sources but I couldnt find a tutorial on how to prepare own clothing for Fuse. So you cn create use topoIogy and UV Iayout for the custm clothing. ![]() It does not overlap and is not flipped/mirrored.It does not extend beyond the 0-1 UV space.The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map.However, consider the following pointsfor the low resolution (or low poly) mesh that you create. So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements. ![]()
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